Team Plasma cards will become more powerful with this set.
Many Pokemon from the TV show will appear in the sets (does this mean we’ll see Deoxys appear in the show this December?).
Thundurus’ Therian Forme will appear as an EX card in Thunder Knuckle.
The product description alludes to Deoxys’ formes also appearing in Spiral Force.
There will be 51 cards per set for a total of 102 cards (excluding secret rares).
Kortteja:
Spoiler:
Deoxys-EX – Psychic – HP170
Basic Pokemon (Team Plasma)
Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to Defending Pokemon.
Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Thundurus-EX – Lightning – HP170
Basic Pokemon (Team Plasma)
Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Benched Team Plasma Pokemon.
Thunder Out: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Rock Guard – Trainer
Item
If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 6 damage counters on the Attacking Pokemon.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You can use any number of Item cards during your turn.
Metagross – Psychic – HP140
Stage 2 – Evolves from Metang
Plasma Search
Once during your turn (before your attack), you may search your deck for a Team Plasma card, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. You can’t use more than one Plasma Search ability each turn.
Psycho Trip: 60 damage. The Defending Pokemon is now Confused.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Chandelure – Fire – HP130
Stage 2 (Team Plasma) – Evolves from Lampent
Flare Navigation
Once during your turn (before your attack), you may search you deck for a Fire Energy and attach it to one of your Pokemon. Place 1 damage counter on that Pokemon. Shuffle your deck afterwards.
Absorb Life: 70 damage. Heal 30 damage from this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Shadow Triad – Trainer
Supporter (Team Plasma)
Search your discard pile for a Team Plasma card, reveal it to your opponent, and put it into your hand.
You may play only 1 Supporter card during your turn (before your attack).
Jolteon – Lightning – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.
Elec Difuse: 40 damage. If the Defending Pokemon is a Pokemon-EX, during your opponent’s next turn, that Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Flareon – Fire – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Vengeance: 20+ damage. Does 10 more damage for each Pokemon in your discard pile.
Flare Blitz: 90 damage. This Pokemon does 10 damage to itself.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Vaporeon – Water – HP110
Stage 1 (Team Plasma) – Evolves from Eevee
Cure Rain: Heal 30 damage from each of your Pokemon.
Cold Break: 30+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Espeon – Psychic – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Psycho Alert: 20 damage. Draw cards until you have 6 cards in your hand.
Shadow Ball: Does 40 damage to one of your opponent’s Pokemon (don’t apply Weakness or Resistance.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Umbreon – Darkness – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Dark Zone
All of your Team Plasma Pokemon have +20 HP.
Darkness Fang: 70 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Glaceon – Water – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Freeze Zone
All of your Team Plasma Pokemon require two less Energy to retreat.
Icy Wind: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Leafeon – Grass – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Energy Flush (?): 20x damage. This attack does 20 damage for each Energy attached to the Defending Pokemon.
: Leaf Blade: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Lampent – Fire – HP80
Stage 1 – Evolves from Litwick
Live Coal: 20 damage.
Scorching Burn: 40 damage. The Defending Pokemon is now Burned.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Steelix – Metal – HP150
Stage 1 (Team Plasma) – Evolves from Onix
Metal Defender: 50 damage. During your opponent’s next turn, this Pokemon has no Weakness.
Giga Impact: 100 damage.
Weakness: ?
Resistance: Psychic (-20)
Retreat: 4
Weavile – Darkness – HP90
Stage 1 (Team Plasma) – Evolves from Sneasel
Hail: Does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Scapegoats: 30x damage. You may discard as many Pokemon from your hand as you like. This attack does 30 times the number of cards discarded this way.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Muk – Psychic – HP100
Stage 1 (Team Plasma) – Evolves from Grimer
Poisuction: 60 damage. If the Defending Pokemon is Poisoned, heal 60 HP from this Pokemon.
Gunk Crash: 80 damage. Flip a coin until you get tails. Discard 1 Energy attached to the Defending Pokemon for each heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Raticate – Colorless – HP70
Stage 1 (Team Plasma) – Evolves from Rattata
Junk Transform: Select 1 “Team Plasma” Pokemon, “Team Plasma” Trainer, and “Team Plasma” Energy card from your discard pile, and add them to your hand.
Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 0
Cryogonal – Water – HP80
Basic Pokemon (Team Plasma)
Cold Sign: Search your deck for a Water Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterwards.
Hard Freezing: 10 damage. Discard one Energy attached to this Pokemon. During your opponent’s next turn, the Defending Pokemon cannot attack.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
Absol – Darkness – HP100
Basic Pokemon (Team Plasma)
Mind Jack: 20+ damage. This attack does 20 more damage for each of your opponent’s Benched Pokemon.
Shadow Fear: 60 damage. Look at your opponent’s hand.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Eevee – Colorless – HP60
Basic Pokemon
Growl: During your opponent’s next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).
Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Eevee – Colorless – HP60
Basic Pokemon
Signs of Evolution: Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Basic Pokemon (Team Plasma)
Power Connect
All of your Team Plasma Pokemon (excluding Deoxys-EX) do 10 more damage to Defending Pokemon.
Spiral Force: 30+ damage. If this Pokemon has a Plasma Energy attached to it, this attack does 30 more damage for each Energy attached to the Defending Pokemon.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Thundurus-EX – Lightning – HP170
Basic Pokemon (Team Plasma)
Thunder Knuckle: 30 damage. Attach an Energy card from your discard pile to one of your Benched Team Plasma Pokemon.
Thunder Out: 90 damage. If this Pokemon has a Plasma Energy attached to it, discard an Energy card attached to the Defending Pokemon.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Rock Guard – Trainer
Item
If the Pokemon this card is attached to is your Active Pokemon and is damaged by an opponent’s attack (even if that Pokemon is Knocked Out), put 6 damage counters on the Attacking Pokemon.
ACE SPEC: You can’t have more than 1 ACE SPEC card in your deck.
You can use any number of Item cards during your turn.
Metagross – Psychic – HP140
Stage 2 – Evolves from Metang
Plasma Search
Once during your turn (before your attack), you may search your deck for a Team Plasma card, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. You can’t use more than one Plasma Search ability each turn.
Psycho Trip: 60 damage. The Defending Pokemon is now Confused.
Weakness: Psychic (x2)
Resistance: none
Retreat: 2
Chandelure – Fire – HP130
Stage 2 (Team Plasma) – Evolves from Lampent
Flare Navigation
Once during your turn (before your attack), you may search you deck for a Fire Energy and attach it to one of your Pokemon. Place 1 damage counter on that Pokemon. Shuffle your deck afterwards.
Absorb Life: 70 damage. Heal 30 damage from this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Shadow Triad – Trainer
Supporter (Team Plasma)
Search your discard pile for a Team Plasma card, reveal it to your opponent, and put it into your hand.
You may play only 1 Supporter card during your turn (before your attack).
Jolteon – Lightning – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Pin Missile: 20x damage. Flip 4 coins. This attack does 20 damage times the number of heads.
Elec Difuse: 40 damage. If the Defending Pokemon is a Pokemon-EX, during your opponent’s next turn, that Pokemon can’t attack.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Flareon – Fire – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Vengeance: 20+ damage. Does 10 more damage for each Pokemon in your discard pile.
Flare Blitz: 90 damage. This Pokemon does 10 damage to itself.
Weakness: Water (x2)
Resistance: none
Retreat: 2
Vaporeon – Water – HP110
Stage 1 (Team Plasma) – Evolves from Eevee
Cure Rain: Heal 30 damage from each of your Pokemon.
Cold Break: 30+ damage. If the Defending Pokemon is a Pokemon-EX, this attack does 50 more damage.
Weakness: Grass (x2)
Resistance: none
Retreat: 2
Espeon – Psychic – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Psycho Alert: 20 damage. Draw cards until you have 6 cards in your hand.
Shadow Ball: Does 40 damage to one of your opponent’s Pokemon (don’t apply Weakness or Resistance.)
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Umbreon – Darkness – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Dark Zone
All of your Team Plasma Pokemon have +20 HP.
Darkness Fang: 70 damage.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Glaceon – Water – HP90
Stage 1 (Team Plasma) – Evolves from Eevee
Freeze Zone
All of your Team Plasma Pokemon require two less Energy to retreat.
Icy Wind: 60 damage. The Defending Pokemon is now Asleep.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Leafeon – Grass – HP100
Stage 1 (Team Plasma) – Evolves from Eevee
Energy Flush (?): 20x damage. This attack does 20 damage for each Energy attached to the Defending Pokemon.
: Leaf Blade: 60+ damage. Flip a coin. If heads, this attack does 20 more damage.
Weakness: Fire (x2)
Resistance: Water (-20)
Retreat: 2
Lampent – Fire – HP80
Stage 1 – Evolves from Litwick
Live Coal: 20 damage.
Scorching Burn: 40 damage. The Defending Pokemon is now Burned.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Steelix – Metal – HP150
Stage 1 (Team Plasma) – Evolves from Onix
Metal Defender: 50 damage. During your opponent’s next turn, this Pokemon has no Weakness.
Giga Impact: 100 damage.
Weakness: ?
Resistance: Psychic (-20)
Retreat: 4
Weavile – Darkness – HP90
Stage 1 (Team Plasma) – Evolves from Sneasel
Hail: Does 10 damage to each of your opponent’s Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
Scapegoats: 30x damage. You may discard as many Pokemon from your hand as you like. This attack does 30 times the number of cards discarded this way.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Muk – Psychic – HP100
Stage 1 (Team Plasma) – Evolves from Grimer
Poisuction: 60 damage. If the Defending Pokemon is Poisoned, heal 60 HP from this Pokemon.
Gunk Crash: 80 damage. Flip a coin until you get tails. Discard 1 Energy attached to the Defending Pokemon for each heads.
Weakness: Psychic (x2)
Resistance: none
Retreat: 3
Raticate – Colorless – HP70
Stage 1 (Team Plasma) – Evolves from Rattata
Junk Transform: Select 1 “Team Plasma” Pokemon, “Team Plasma” Trainer, and “Team Plasma” Energy card from your discard pile, and add them to your hand.
Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 0
Cryogonal – Water – HP80
Basic Pokemon (Team Plasma)
Cold Sign: Search your deck for a Water Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterwards.
Hard Freezing: 10 damage. Discard one Energy attached to this Pokemon. During your opponent’s next turn, the Defending Pokemon cannot attack.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
Absol – Darkness – HP100
Basic Pokemon (Team Plasma)
Mind Jack: 20+ damage. This attack does 20 more damage for each of your opponent’s Benched Pokemon.
Shadow Fear: 60 damage. Look at your opponent’s hand.
Weakness: Fighting (x2)
Resistance: Psychic (-20)
Retreat: 1
Eevee – Colorless – HP60
Basic Pokemon
Growl: During your opponent’s next turn, any damage done by attacks from the Defending Pokemon is reduced by 20 (before applying Weakness and Resistance).
Quick Attack: 10+ damage. Flip a coin. If heads, this attack does 10 more damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
Eevee – Colorless – HP60
Basic Pokemon
Signs of Evolution: Search your deck for up to 3 cards that evolve from Eevee, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Bite: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1
PS:
Spoiler: