Discover the newest Evolution of the Pokémon TCG in BW: Evolved Forces! Spotting 30 all-new cards, you need to master Evolved Forces to truly evolve as a player!
Set stats:
15 Common, 8 Uncommon, 5 Rare, 2 Ultra Rare
20 Pokémon, 1 Item, 5 Supporter, 2 Special Energy, 2 ACE SPEC
BW: Evolved Forces also introduces a four new rules that change the flow of the beginning of the game:
- After placing their prize cards, both players may choose one card from his or her hand and put it on bottom of his or her deck. If a player does so, he or she draws a card.
- The player who wins the first coin flip decides who goes first.
- The beginning player may not play any Trainer cards on his or her first turn.
- Each player can't do damage by attacks during his or her first turn.
Basic –
Weedle HP50 –
[_]
String ShotSearch your discard pile for up to 3 Pokémon, show them to your opponent, and shuffle them into your deck.
Poison StingThe Defending Pokémon is now Poisoned.
Weakness:
(×2) Resistance: no
Retreat:
(Common 1/30)
Stage 1 –
Kakuna – HP90 –
[_]
HardenDuring your opponent's next turn, any damage done to this Pokémon by attacks is reduced by 30 (after applying Weakness and Resistance).
NutritionSearch your deck for a card that evolves from this Pokémon and put it into your hand. Shuffle your deck afterward.
Weakness:
(×2) Resistance: no
Retreat:
(Common 2/30)
Stage 2 –
Beedrill – HP120 –
Sniper NeedleOnce during your turn (before your attack), if this Pokémon is on your Bench, you may switch this Pokémon with your Active Pokémon. Your opponent's Active Pokémon is now Poisoned.
EX-stingtion 50+If the Defending Pokémon is a Pokémon-EX, this attack does 40 more damage.
Wound Driller 60If your opponent's Active Pokémon is Poisoned, put now 1 more damage counter on the Poisoned Pokémon between turns.
Weakness:
(×2) Resistance: no
Retreat:
(Rare 3/30)
Basic –
Horsea 60HP –
SmokescreenIf the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
Drain Down 20
Discard a
Energy attached to Horsea.
Weakness:
(×2) Resistance: no
Retreat:
(Common 4/30)
Stage 1 –
Seadra – HP80 –
Aqua JetThis attack does 20 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
DiveThis attack does 50 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness:
(×2) Resistance: no
Retreat:
(Common 5/30)
Stage 2 –
Kingdra – HP140 –
Whirlpool 30
You may search your deck for as many basic
Energy cards as you like and discard them. Shuffle your deck afterward.
DiveThis attack does 60 damage to 1 of your opponent's Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
Weakness:
(×2) Resistance: no
Retreat: 0 (Rare 6/30)
Basic –
Magnemite – HP60 –
Magnetic CombinationIf you have at least two other Magnemite in play, choose two of them and put them and all cards attached to them on top of your deck. Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon. (This counts as evolving this Pokémon.) Shuffle your deck afterward.
Weakness:
(×2) Resistance: no
Retreat:
(Common 7/30)
Stage 1 -
Magneton – HP80 –
Magnetic Field 20
The Defending Pokémon can’t retreat during your opponent’s next turn.
Weakness:
(×2) Resistance: no
Retreat:
(Common 8/30)
Stage 2 –
Magnezone – HP140 –
Magnet PullWhen you play this Pokémon from your hand to evolve 1 of your Pokémon, you may search your deck for a Magnezone, and put it onto your bench. Shuffle your deck afterward.
Hyper MagnetAttach an Energy card from your discard pile to this Pokémon. You may switch your opponent's Active Pokémon with 1 of his or her Benched Pokémon.
Magnetic Storm 90
Does 10 damage to each of your opponent's Benched Pokémon.
Weakness:
(×2) Resistance: no
Retreat:
(Rare 9/30)
Basic –
Munna – HP60 –
Hypnotic WavesOnce during your turn (before your attack) if Munna is your Active Pokémon, you may flip two coins. If both of them are heads, the Defending Pokémon is now Asleep.
Dream PalSearch your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
Dream Eater 30
If the Defending Pokémon is not Asleep, this attack does nothing.
Weakness:
(x2) Resistance: no
Retreat:
(Common 10/30)
Stage 1 –
Musharna – HP100 –
Good MorningWhen you play Musharna from your hand to evolve 1 of your Pokèmon, remove all damage counters from that Pokémon.
Nightmare Meeting 60
If the Defending Pokémon is not Asleep, this attack does nothing. This attack can be used even if this Pokémon is Asleep.
Weakness:
(x2) Resistance: no
Retreat:
(Uncommon 11/30)
Stage 1 –
Musharna – HP100 –
Dream WorldOnce during your turn (before your attack) you may Knock Out this Pokémon and put its highest evolution card as a Stadium card into play. As long as this Pokémon is as a Stadium card in play, it has the following effect: Each Pokémon becomes Asleep after attacking. Flip four coins instead of one between turns. If at least three of them are heads, the Pokémon wakes up. Each player can't play any Stadium cards from his or her hand.
Dream Eater 50If the Defending Pokémon is not Asleep, this attack does nothing.
Weakness:
(x2) Resistance: no
Retreat:
(Uncommon 12/30)
Basic –
Scraggy – HP70 –
Shed SkinAt the beginning of your turn, if Scraggy is affected by any Special Conditions, remove those.
Headbutt 30
Weakness:
(x2) Resistance:
-20
Retreat:
(Common 13/30)
Stage 1 –
Scrafty – HP100 –
HooliganOnce during your turn (before your attack) if this Pokémon is your Active Pokémon, you may flip a coin. If heads, choose 1 random card from your opponent's hand. Your opponent reveals that card and shuffles it into his or her deck.
High Jump Kick 90
Flip two coins. If both of them are tails, this Pokémon does 90 damage to itself instead.
Weakness:
(x2) Resistance:
-20
Retreat:
(Uncommon 14/30)
Basic –
Beldum – HP60 –
[_]
AnalyzeLook at your opponent’s hand.
ChargeAttach an Energy card from your discard pile to 1 of your Benched
Pokémon.
Weakness:
(×2) Resistance: no
Retreat:
(Common 15/30)
Stage 1 –
Metang - HP90 –
CalculationLook at your opponent’s hand. Search your deck for a Trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
Power Smash 20
Attach an Energy card from your discard pile to this Pokémon.
Weakness:
(×2) Resistance: no
Retreat:
(Common 16/30)
Stage 2 -
Metagross - HP140 –
Zen RoomAll basic Energy cards in play that are the same type as a basic Energy card attached to this Pokémon are treated as Special Energy cards.
Meteor Shower 60
Zentralisation 30×
Does 30 damage times the amount of Special Energy cards attached to all of your opponent's Pokémon.
Weakness:
(×2) Resistance: no
Retreat:
(Rare 17/30)
Basic -
Gible – HP60 –
Rough SkinIf this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Call for FamilySearch your deck for 2 Basic Pokémon and put them onto your Bench. Shuffle your deck afterward.
Dragon Rush 30
Discard the top card of your deck.
Weakness:
(x2) Resistance: no
Retreat:
(Common 18/30)
Stage 1 –
Gabite – HP80 –
Rough SkinIf this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 2 damage counters on the Attacking Pokémon.
Dragon Rush 50
Discard the top 2 cards of your deck.
Weakness:
(x2) Resistance: no
Retreat:
(Common 19/30)
Stage 2 –
Garchomp – HP140 –
Rough SkinIf this Pokémon is damaged by an opponent's attack (even if this Pokémon is Knocked Out), put 3 damage counters on the Attacking Pokémon.
Dragon Rush 100
Discard the top 3 cards of your deck.
Weakness:
(x2) Resistance: no
Retreat:
(Rare 20/30)
Energy Upgrade – Item
In order to attach this Item to one of your Pokémon, discard an Energy card attached to it. When this card is attached to a Pokémon, this card provides every type of Energy but provides only 1 Energy at a time.
(Common 21 /30)
Thief – Supporter
At the beginning of your opponent’s next turn, your opponent may not draw a card. Flip a coin. If heads, your opponent reveals his or her hand. Then, choose a Supporter card you find there, and your opponent shuffles it into his or her deck.
(Common 22/30)
Clay – Supporter
Look at the bottom 10 cards of your deck. Choose any amount of Pokémon you find there, show them to your opponent, and put them into your hand. Put the remaining cards back on top of your deck. Shuffle your deck afterward.
(Common 23/30)
Musical Star – Supporter
Search your deck for 1 Energy card, 1 Pokémon Tool card and 1 Stadium card, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
(Uncommon 24/30)
PokéStar Actor – Supporter
Search your deck for a Basic or Stage 1 Pokémon and switch it with 1 of your Pokémon in play. (Any cards attached to that Pokémon, damage counters, Special Conditions, and effects on it are now on the new Pokémon.) Shuffle the first Pokémon into your deck.
(Uncommon 25/30)
Avenue Shopkeeper – Supporter
Flip a coin. If heads, draw 2 cards, it tails, draw 1 card. Then, choose one of the following:
- Search your deck for a Basic Pokémon card (excluding Pokémon-EX), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
- Switch your Active Pokémon with 1 of your Benched Pokémon.
- During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
(Uncommon 26/30)
Kinesis Energy – SUPER ENERGY
Kinesis Energy counts as Special Energy.Kinesis Energy can be attached only to an Evolved Pokémon. Kinesis Energy provides
Energy. Once during your turn, you may move Kinesis Energy to another of your Evolved Pokémon.
You can't have more than 2 SUPER ENERGY cards in your deck.(Uncommon 27/30)
Lightweight Energy – SUPER ENERGY
Lightweight Energy counts as Special Energy.Lightweight Energy can be attached only to an Evolved Pokémon. Lightweight Energy provides
Energy. The Pokémon this card is attached to has no Retreat Cost.
You can't have more than 2 SUPER ENERGY cards in your deck.(Uncommon 28/30)
Energy Level Booster – Tool – Item – ACE SPEC
Attach Energy Level Booster to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
This card provides every type of Energy but provides only 1 Energy at a time. The attacks of the Pokémon this card is attached to do 10 more damage to your opponent's Active Pokémon (before applying Weakness and Resistance).
You can't have more than 1 ACE SPEC card in your deck.
(Ultra Rare 29/30)
Golden Candy – Item – ACE SPEC
Choose 1 of your Basic Pokémon in play. Search your deck for a Stage 1 or Stage 2 card that evolves from that Pokémon and put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) Shuffle your deck afterward.
You can't have more than 1 ACE SPEC card in your deck.
(Ultra Rare 30/30)